C++ Help With Top Down Camera Pitch and Yaw Please.

AddCameraPitchInput > AddRelativeRotation

add is going to make it loop upside down and back into eternity, you should use SetRelativeRotation clamped to a range of a minimum and maximum angle.

  • Edit
    Also to make the value framerate independent you must multiply the rotation value by world tick seconds, which you can retrieve from the UGameplayStatics library
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