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c++ FPS Tutorial: In animBlueprint, can't seem to get GetMovementNode working...

The tutorial is asking for GetMovementNode, dragged off inside of an AnimBlueprint - in the event graph I should be able to get a GetMovementMode dragged off a character pin - there just doesn’t seem to be one. Am I missing something?

Quick update:
I thought I found it but I can’t seem to pass a valid character or pawn through to the animBlueprint… it comes up as null whether I’m casting GetPlayerController|TryGetPawn → character → character movement component.

I’m guessing this was deprecated since the tutorial seems a bit outtdated?

Any insight is appreciated!

Still haven’t found a solution to this…