The tutorial is asking for GetMovementNode, dragged off inside of an AnimBlueprint - in the event graph I should be able to get a GetMovementMode dragged off a character pin - there just doesn’t seem to be one. Am I missing something?
I thought I found it but I can’t seem to pass a valid character or pawn through to the animBlueprint… it comes up as null whether I’m casting GetPlayerController|TryGetPawn → character → character movement component.
I’m guessing this was deprecated since the tutorial seems a bit outtdated?
Any insight is appreciated!