# C++ Finite state machine

**URL:** <https://forums.unrealengine.com/t/c-finite-state-machine/2857>\
**Category:** C++\
**Tags:** unreal-engine\
**Created:** [April 19, 2014, 1:55am UTC](https://forums.unrealengine.com/t/c-finite-state-machine/2857 "2014-04-19T01:55:24Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Rama](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rama/32/882413_2.png) [@Rama](https://forums.unrealengine.com/u/Rama)\
**Post date:** [April 19, 2014, 3:08am UTC](https://forums.unrealengine.com/t/c-finite-state-machine/2857/2 "2014-04-19T03:08:08Z")

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Here’s my wiki on how to set VS up so you only compile your project and not the entire engine 🙂

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Rama

PS: no you have to implement the concept of states in your own way now.

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