C++ failed to compile (Twin Stick Shooter)

Hello Everybody

I am new to UE4 and programming in general, so I started to watch a beginners guide from the Learn Section of the Unrealengine.com site, it’s called “Twin Stick Shooter”. Everything is fine until I reach video number 5. The Guide says that I should add a c++ class “Character”. I rename it to “base character” hit the “create class” button and then its starts to compile but it failes. I get a massage that just says that c++ compile failed. And now whenever I try to load this project I get a massage saying:

Missing TwinStickShooter Modules

The following modules are missing or build with a different engine Version:

UE4Editor-TwinStockShooter.dll

Would you like to rebuild the now?

Yes | NO

When I hit yes, it starts to rebuild but as soon as the bar is full I get an error massage saying:

UnrealBuildTool Doesn’t Work anymore

Debug | Close

If a close I get another error massage saying:

Error

TwinStockShooter could not be compiled. Try rebuilding from source manually.

OK

That’s it. I don’t know whats happening. I started the whole guide again but get the same problem.

Can anybody help me?

Demo projects are often out of date.

You most likely had a mistake in your code before you created the new class, so it could not compile.

Open the .sln file instead of the .uproject file. It will take you to visual studio. There you can set your project as the default startup project if you haven’t done that already (on the left side under the UE4 project) and if you then hit F7 Visual studio will try to compile your project. It will most likely fail, but it will tell you what the problem is. If you can’t solve it, come back here with the error message and the code that is relevant, and we can take a look at it.

the button to compile is greyed out

i should mention, that i tried this with a complete new blank Project and I get the same error when I try to compile a c++ character.

1>------ Build started: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
2>------ Build started: Project: TwinStickShooter, Configuration: Development_Editor x64 ------
1>@rem Nothing to do.
2>Performing full C++ include scan (no include cache file)
2>Performing 8 actions (4 in parallel)
2>[2/8] Resource ModuleVersionResource.rc.inl
2>[3/8] Resource PCLaunch.rc
2>
2>
2>Unbehandelte Ausnahme: Unbehandelte Ausnahme:
2>Unbehandelte Ausnahme: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I “E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source” /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME=“UE4Editor-TwinStickShooter.dll” /fo “E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\TwinStickShooter\PCLaunch.rc.res” “E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc”
2>System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
2> bei UnrealBuildTool.ActionThread.ThreadFunc() —> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
2> bei UnrealBuildTool.ActionThread.ThreadFunc()
2> — Ende der internen Ausnahmestapelüberwachung —
2> bei UnrealBuildTool.ActionThread.ThreadFunc()
2> bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
2> bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
2> bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
2> bei System.Threading.ThreadHelper.ThreadStart()
2>UnrealBuildTool.BuildException : error : Failed to start local process for action: E:\visual studio\VC\bin\amd64\cl.exe @“E:\Users\Documents\Unreal Projects\TwinStickShooter\Intermediate\Build\Win64\UE4Editor\Development\TwinStickShooter\PCH.TwinStickShooter.h.pch.response”
2>System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
2> bei UnrealBuildTool.ActionThread.ThreadFunc() —> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
2> bei UnrealBuildTool.ActionThread.ThreadFunc()
2> — Ende der internen Ausnahmestapelüberwachung —
2> bei UnrealBuildTool.ActionThread.ThreadFunc()
2> bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
2> bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
2> bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
2> bei System.Threading.ThreadHelper.ThreadStart()
2>UnrealBuildTool.BuildException : error : Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I “E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source” /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo “E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res” “E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl”
2>System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
2> bei UnrealBuildTool.ActionThread.ThreadFunc() —> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
2> bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
2> bei UnrealBuildTool.ActionThread.ThreadFunc()
2> — Ende der internen Ausnahmestapelüberwachung —
2> bei UnrealBuildTool.ActionThread.ThreadFunc()
2> bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
2> bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
2> bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
2> bei System.Threading.ThreadHelper.ThreadStart()
2>E:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ““E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Build\BatchFiles\Build.bat” TwinStickShooterEditor Win64 Development “E:\Users\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject” -waitmutex” exited with code -532462766.
2>Done building project “TwinStickShooter.vcxproj” – FAILED.
========== Build: 1 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

does Build->Build Solution work?

Ok this is something that some people on this forum can work with. I have no idea why that happens, but I am sure a staff member could help you with that. That said, this looks heavy. You may want to try to validate the engine files or reinstall the engine.

Thank you for your help =)

UnrealEngine and C++ is always a pain in the ***, especially when you are renaming or deleting C++ classes. So my question is, if you shut down the editor, remove the C++ files from your directory, remove everything in Game\Binaries and run GenerateProjectFiles.bat then open your project again. Does it work? In that case, your problem is identified to be something to do with that file.
When you said you renamed the class, did you REname it or did you name it? Because it’s a difference.

For future reference, if you want to rename a C++ class, you need to:

  1. close the editor
  2. rename the files locally
  3. run GenerateProjectFiles.bat
  4. Reopen your project

Sorry i can’t follow your Instructions. Which directory do you mean? And where do i find the GenerateProjectFiles.bat?

About the "naming or renaming" as soon as i clicked on add new -> new c++ class -> Character 

There I can give the c++ class a name. by default it says “MyCharacter” so I change that to “BaseCharacter” and push the Create class button. After that it starts to compile. Before it ends I get a error pop up saying that UnrealBuildTool doesn’t work anymore. I can click on Debug or Close. If I click close I get a message from Unreal saying:

Successfully added class ‘BaseCharacter’, however you must recompile the ‘CompileTest3’(name of the project) module before it will appear in the Content Browser. Failed to compile newly created game module. 

Would you like to open the output Log to see more details? 

I click yes and get this: 


LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-146881032) SRandInit(-146881032).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.076484
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3348071
LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -EpicPortal 
LogInit: Base directory: E:/Program Files (x86)/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: -PC
LogInit: User: 
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =3.215372 MHz
LogMemory: Memory total: Physical=12.0GB (12GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 263.06 MB used, 263.06 MB peak
LogMemory: Process Virtual Memory: 262.73 MB used, 262.73 MB peak
LogMemory: Physical Memory: 8056.16 MB used,  4195.67 MB free, 12251.83 MB total
LogMemory: Virtual Memory: 644.42 MB used,  4195.67 MB free, 134217728.00 MB total
LogTextLocalizationManager: No translations for ('de-DE') exist, falling back to 'en' for localization and internationalization data.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI:    0. 'AMD Radeon R9 200 Series' (Feature Level 11_0)
LogD3D11RHI:       3053/0/6125 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
LogD3D11RHI:       0/0/6125 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI:     GPU DeviceId: 0x6798 (for the marketing name, search the web for "GPU Device Id")
LogWindows: EnumDisplayDevices:
LogWindows:    0. 'AMD Radeon R9 200 Series' (P:1 D:1)
LogWindows:    1. 'AMD Radeon R9 200 Series' (P:0 D:1)
LogWindows:    2. 'AMD Radeon R9 200 Series' (P:0 D:0)
LogWindows:    3. 'AMD Radeon R9 200 Series' (P:0 D:0)
LogWindows:    4. 'AMD Radeon R9 200 Series' (P:0 D:0)
LogWindows:    5. 'AMD Radeon R9 200 Series' (P:0 D:0)
LogWindows: DebugString: FoundDriverCount:6 
LogD3D11RHI:     Adapter Name: AMD Radeon R9 200 Series
LogD3D11RHI:   Driver Version: Crimson ReLive 17.1.1 (internal:21.19.411.0, unified:21.19.411.0)
LogD3D11RHI:      Driver Date: 1-13-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (../../../../../../Users//Documents/Unreal Projects/Compilertest4/Intermediate/Shaders/WorkingDirectory/13468/).
LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/06D961FD4ED61FE3AF8E159B085DB8CA/'.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP MacClientTargetPlatform
LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
LogTemp:Display: Loaded TP MacServerTargetPlatform
LogTemp:Display: Loaded TP MacTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxClientTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users//AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../../Users//Documents/Unreal Projects/Compilertest4/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../../../Users//Documents/Unreal Projects/Compilertest4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshUtilities: No automatic skeletal mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: compilertest4, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1365006030
LogAssetRegistry: FAssetRegistry took 0.0215 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.013903 seconds
LogUObjectArray: 32493 objects as part of root set at end of initial load.
LogUObjectAllocator: 7077032 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine...
LogHMD: Failed to initialize OpenVR with code 110
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using 'Lautsprecher (ASUS Xonar U3 Audio Device)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 50MB C:/Users//AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogFileCache: Scanning file cache for directory 'E:/Users//Documents/Unreal Projects/Compilertest4/Content/' took 0.01s
LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook:Display: Mobile HDR setting 1
SourceControl: Info Source control is disabled
LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 E:/Program Files (x86)/Epic Games/UE_4.15/FeaturePacks/StarterContent.upack)
LogPackFactory: Finished extracting 8 files (including 0 errors).
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Floor_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Pillar_50x500.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_400x200.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_400x300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_500x500.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Collapse01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Collapse02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Collapse_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Explosion01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Explosion02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Explosion_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Fire01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Fire01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Fire_Sparks01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Light01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Light01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Light02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Light02_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Smoke01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Smoke01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Starter_Birds01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Starter_Music01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Starter_Wind05.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Starter_Wind06.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Steam01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Audio/Steam01_Cue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/Advanced_Lighting.umap"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/Minimal_Default.umap"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/StarterMap.umap"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/StarterMap_BuiltData.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_AssetPlatform.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Basic_Floor.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Basic_Wall.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Brick_Clay_New.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Concrete_Grime.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Concrete_Panels.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Concrete_Poured.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Concrete_Tiles.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Glass.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Ground_Grass.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Ground_Gravel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Ground_Moss.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Chrome.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Copper.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Gold.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Rust.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Metal_Steel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Rock_Basalt.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Rock_Sandstone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Rock_Slate.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Tech_Panel.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Water_Lake.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Water_Ocean.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Wood_Oak.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Wood_Pine.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Materials/M_Wood_Walnut.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/P_Ambient_Dust.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/P_Explosion.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/P_Fire.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/P_Smoke.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/P_Sparks.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/P_Steam_Lit.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_Burst.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/m_flare_01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Particles/Materials/M_Spark.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/MaterialSphere.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Bush.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Chair.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_CornerFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Couch.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Door.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_DoorFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_GlassWindow.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Lamp_Wall.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_PillarFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_PillarFrame300.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Rock.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Shelf.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Stairs.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_Statue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_TableRound.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/SM_WindowFrame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Bush.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Chair.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Door.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Frame.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Lamp.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Rock.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Shelf.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_Statue.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_StatueGlass.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Props/Materials/M_TableRound.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Cone.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Cube.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Cylinder.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Pipe.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Pipe_180.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Pipe_90.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Plane.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Sphere.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Torus.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Trim.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_TriPyramid.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Tube.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Wedge_A.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_Wedge_B.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Shapes/Shape_WideCapsule.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Burst_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Bush_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Bush_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Chair_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Chair_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Checker_Noise_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Door_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Door_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Dust_Particle_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Explosion_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Fire_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Frame_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Frame_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Gradinet_01.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ground_Grass_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ground_Grass_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_ground_Moss_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Ground_Moss_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Lamp_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Lamp_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_MacroVariation.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_RockMesh_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_RockMesh_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Shelf_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Shelf_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Spark_Core.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Statue_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Statue_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_TableRound_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_TableRound_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Water_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Water_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
LogRenderer: Reallocating scene render targets to support 256x256 NumSamples 1 (Frame:2).
LogSavePackage: Save=195.88ms
LogSavePackage: Moving '../../../../../../Users//Documents/Unreal Projects/Compilertest4/Saved/Floor_400x40057193EDE4CB1639E42F59EBAC343FFD0.tmp' to '../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Floor_400x400.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Architecture/Floor_400x400.uasset
LogFeaturePack:Warning: Inserted 1 feature packs
Cmd: MAP LOAD FILE="../../../../../../Users//Documents/Unreal Projects/Compilertest4/Content/StarterContent/Maps/Minimal_Default.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world Minimal_Default
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 35.465ms to complete.
LogFileHelpers: Loading map 'Minimal_Default' took 0.415
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.000679 seconds
LogFileCache: Scanning file cache for directory 'E:/Users//Documents/Unreal Projects/Compilertest4/Saved/Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/Users//Documents/Unreal Projects/Compilertest4/Content/Developers//Collections/' took 0.01s
LogFileCache: Scanning file cache for directory 'E:/Users//Documents/Unreal Projects/Compilertest4/Content/Collections/' took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
LogContentBrowser: Native class hierarchy populated in 0.0093 seconds. Added 2245 classes and 453 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object 'Class None.'
LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 16.76 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.09 seconds
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000238 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogSlate: Took 0.000266 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogSlate: Took 0.000258 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
LogRenderer: Reallocating scene render targets to support 1096x652 NumSamples 1 (Frame:3).
LogSlate: Took 0.000277 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogAssetRegistry: Asset discovery search completed in 11.5804 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000004 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000018 seconds (updated 0 objects)
LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
Running E:/Program Files (x86)/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe  -projectfiles -project="E:/Users//Documents/Unreal Projects/Compilertest4/Compilertest4.uproject" -game -rocket -progress
Discovering modules, targets and source code for project...
LogSlate: Took 0.000165 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
LogHotReload: Recompiling module Compilertest4...
LogVSAccessor:Warning: Couldn't access Visual Studio
Recompiling Compilertest4...
Launching UnrealBuildTool... [E:/Program Files (x86)/Epic Games/UE_4.15/Engine/Binaries/DotNET/UnrealBuildTool.exe Compilertest4 -Module Compilertest4 Win64 Development -editorrecompile -canskiplink "E:/Users//Documents/Unreal Projects/Compilertest4/Compilertest4.uproject" ]
Performing full C++ include scan (hot reloading a new target)
Compiling game modules for hot reload
Parsing headers for Compilertest4Editor
  Running UnrealHeaderTool "E:\Users\\Documents\Unreal Projects\Compilertest4\Compilertest4.uproject" "E:\Users\\Documents\Unreal Projects\Compilertest4\Intermediate\Build\Win64\Compilertest4Editor\Development\Compilertest4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for Compilertest4Editor in 3,3455746 seconds
Performing 8 actions (4 in parallel)
[2/8] Resource ModuleVersionResource.rc.inl
[3/8] Resource PCLaunch.rc
Unbehandelte Ausnahme: 
UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source" /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITH
IC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Edito
r /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4Editor-Compilertest4.dll" /fo "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\Compilertest4\PCLaunch.rc.res"  "E:\Program Files (x86)\Epic Games\UE_4.1
5\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc"
System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   --- Ende der internen Ausnahmestapel?berwachung ---
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()
Unbehandelte Ausnahme: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source" /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D_
_UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /DUB
T_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"  "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source\Runtime\C
ore\Resources\Windows\ModuleVersionResource.rc.inl"
System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
   bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   --- Ende der internen Ausnahmestapel?berwachung ---
   bei UnrealBuildTool.ActionThread.ThreadFunc()
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ThreadHelper.ThreadStart()
PCH.Compilertest4.cpp
CompilerResultsLog: New page: Compilation - Mar 27, 2017, 10:12:09 PM
CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
CompilerResultsLog: Info Compiling game modules for hot reload
CompilerResultsLog: Info Parsing headers for Compilertest4Editor
CompilerResultsLog: Info   Running UnrealHeaderTool "E:\Users\\Documents\Unreal Projects\Compilertest4\Compilertest4.uproject" "E:\Users\\Documents\Unreal Projects\Compilertest4\Intermediate\Build\Win64\Compilertest4Editor\Development\Compilertest4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAs
Errors -installed
CompilerResultsLog: Info Reflection code generated for Compilertest4Editor in 3,3455746 seconds
CompilerResultsLog: Info Performing 8 actions (4 in parallel)
CompilerResultsLog: Info [2/8] Resource ModuleVersionResource.rc.inl
CompilerResultsLog: Info [3/8] Resource PCLaunch.rc
CompilerResultsLog: Info 
CompilerResultsLog: Info Unbehandelte Ausnahme:
CompilerResultsLog: Info UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source" /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /
D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COMPILED_PLATFORM=Win64 /D
UBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4Editor-Compilertest4.dll" /fo "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\Compilertest4\PCLaunch.rc.res"  "E:\Program File
s (x86)\Epic Games\UE_4.15\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc"
CompilerResultsLog: Info System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
CompilerResultsLog: Info    bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
CompilerResultsLog: Info    bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
CompilerResultsLog: Info    bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
CompilerResultsLog: Info    bei UnrealBuildTool.ActionThread.ThreadFunc()
CompilerResultsLog: Info    --- Ende der internen Ausnahmestapel?berwachung ---
CompilerResultsLog: Info    bei UnrealBuildTool.ActionThread.ThreadFunc()
CompilerResultsLog: Info    bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
CompilerResultsLog: Info    bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
CompilerResultsLog: Info    bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
CompilerResultsLog: Info    bei System.Threading.ThreadHelper.ThreadStart()
CompilerResultsLog: Info Unbehandelte Ausnahme: UnrealBuildTool.BuildException: ERROR: Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Source" /DUE_EDITOR=1 /DIS_PROGRAM=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1
 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=1 /DWITH_UNREAL_DEVELOPER_TOOLS=1 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=1 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=0 /DWITH_EDITOR=1 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DUBT_COM
PILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Editor /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "E:\Program Files (x86)\Epic Games\UE_4.15\Engine\Intermediate\Build\Win64\UE4Editor\Development\ModuleVersionResource.rc.inl.res"  "E:\Program Files (x86)\Epic Games\UE_4.1
5\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl"
CompilerResultsLog: Info System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden
CompilerResultsLog: Info    bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
CompilerResultsLog: Info    bei UnrealBuildTool.ActionThread.ThreadFunc() ---> System.ComponentModel.Win32Exception: Das System kann die angegebene Datei nicht finden
CompilerResultsLog: Info    bei System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo)
CompilerResultsLog: Info    bei UnrealBuildTool.ActionThread.ThreadFunc()
CompilerResultsLog: Info    --- Ende der internen Ausnahmestapel?berwachung ---
CompilerResultsLog: Info    bei UnrealBuildTool.ActionThread.ThreadFunc()
CompilerResultsLog: Info    bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
CompilerResultsLog: Info    bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
CompilerResultsLog: Info    bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
CompilerResultsLog: Info    bei System.Threading.ThreadHelper.ThreadStart()
CompilerResultsLog: Info PCH.Compilertest4.cpp
LogMainFrame: MainFrame: Module compiling took 12.019 seconds
LogSlate: Took 0.000232 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf' (77K)