I’ve seen this in the details panel of some uobjects where there was like a boolean where you can disable and enable a variable and change the default value. How would I achieve this in c++? Is it a access specifier or something else? Is this even possible?
By default setup, there EditCondition="BooleanPropertyName" meta specifier (you put it in meta=()) i think it also accepts boolean operators if remember right. In level editor you can actually also control selected bool by code which is pretty neat.
If you need anything beyond that you need to write property editor UI customization: