# \[C++\] Create Widget

**URL:** <https://forums.unrealengine.com/t/c-create-widget/298562>\
**Category:** UI\
**Tags:** create, unreal-engine, Widget, UE4, CPP, Blueprint, question\
**Created:** [November 9, 2014, 4:50pm UTC](https://forums.unrealengine.com/t/c-create-widget/298562 "2014-11-09T16:50:23Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![eXi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/exi/32/906583_2.png) [@eXi](https://forums.unrealengine.com/u/eXi)\
**Post date:** [November 9, 2014, 9:08pm UTC](https://forums.unrealengine.com/t/c-create-widget/298562/2 "2014-11-09T21:08:49Z")

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As far as i know, UMG Widget are based on “Slate” a programming language made up by some of the Epic Games guys. They invented UMG to get rid of the C++ horror with Slate, because it’s not that easy to learn, at least not for me.

Rama made some Tutorials for Slate:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

But i would recommend to stay with UMG since they made it for us, so we don’t have to use Slate.

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