# C cache changed, VR not functional, no sound, etc.

**URL:** <https://forums.unrealengine.com/t/c-cache-changed-vr-not-functional-no-sound-etc/1189734>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, oculus-vr, crash, cache, question\
**Created:** [June 5, 2023, 4:08pm UTC](https://forums.unrealengine.com/t/c-cache-changed-vr-not-functional-no-sound-etc/1189734 "2023-06-05T16:08:21Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Paindwich](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Paindwich](https://forums.unrealengine.com/u/Paindwich)\
**Post date:** [June 5, 2023, 4:08pm UTC](https://forums.unrealengine.com/t/c-cache-changed-vr-not-functional-no-sound-etc/1189734/1 "2023-06-05T16:08:22Z")

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Good morning,

Today i was unable to start my project anymore, because no more space on the C: drive, so I followed this video to modify my cache emplacement.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/c/3/0c3a1ebdccbeb3b1955e9f4ce60d953240dec2ba.jpeg "C drive is full due to Unreal projects\C drive issue with unreal engine\DDC files") ](https://www.youtube.com/watch?v=7HKt4gVTd1w)

After changing in the EpicLauncher and in the Unreal editor preferences, my file took 30min to start. Once started, and after having all the build levels, and the shaders compiled, I restarted and the same thing; 30 min boot up, sounds don’t work, and VR doesn’t work.

So I put the caches back in their place, and in Epic and in Unreal… Despite everything, each time I restart, the project seems to reload everything from zero and the sounds even added just now. don’t throw.

Does anyone have an idea to help me?
