# C++ Blueprint Function Library - Private Access Error

**URL:** <https://forums.unrealengine.com/t/c-blueprint-function-library-private-access-error/306872>\
**Category:** Blueprint\
**Tags:** error, function-library, unreal-engine, CPP, Blueprint, question\
**Created:** [February 13, 2015, 6:42pm UTC](https://forums.unrealengine.com/t/c-blueprint-function-library-private-access-error/306872 "2015-02-13T18:42:19Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![ngrts\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ngrts\_1](https://forums.unrealengine.com/u/ngrts_1)\
**Post date:** [February 13, 2015, 7:07pm UTC](https://forums.unrealengine.com/t/c-blueprint-function-library-private-access-error/306872/5 "2015-02-13T19:07:35Z")

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GENERATED\_BODY() macro actually added public for you before as a nicety. If you run into older examples… Or so I’ve read, before my time.

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