# C++ and Blueprint to Art Pipeline

**URL:** <https://forums.unrealengine.com/t/c-and-blueprint-to-art-pipeline/307848>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [February 23, 2015, 8:34pm UTC](https://forums.unrealengine.com/t/c-and-blueprint-to-art-pipeline/307848 "2015-02-23T20:34:06Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![anonymous\_user\_f26cea5f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_f26cea5f](https://forums.unrealengine.com/u/anonymous_user_f26cea5f)\
**Post date:** [February 23, 2015, 10:04pm UTC](https://forums.unrealengine.com/t/c-and-blueprint-to-art-pipeline/307848/6 "2015-02-23T22:04:35Z")

</div>

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Would this be a decent starting point?

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_[View the full topic](https://forums.unrealengine.com/t/c-and-blueprint-to-art-pipeline/307848)._
