I would like to know if anyone know how to set blackboard key value via c++ in a specified behavior tree
Regards
I would like to know if anyone know how to set blackboard key value via c++ in a specified behavior tree
Regards
you can referece the shooterGame code
Someone just pointed me to this thread; sorry I missed it before. You can use C++ or blueprint nodes to do it. For info on how to set keys in C++ and blackboard, see my post on this thread:
How to determine which blackboard key you are accessing
Once again thanks for your reply Daniel
I saw that post yesterday and its solved my problem, i think im gonna have to hire you since you always seems to have the right answer