What is the proper way to obtain the OnSuccess/OnFail pins from this Blueprint
On C++, I have my AiController class which controls a ACharacter. I want to access this AiMoveTo location/actor but be able to do some code on the OnSuccess/OnFail.
Overriding the OnMoveCompleted would not work, because if I have several AiMoveTo, they will all end up doing the same code (since OnMoveCompleted will trigger after every AiMoveTo called), hence I need a way to bind these two pins on separate functions everything I call AiMoveTo.
Another reason why OnMoveCompleted would not work: if I use MoveToActor (C++) it would also trigger. If I use MoveToLocation, it would also trigger.
any insights for this?
thanks.