# Button Triggers Twice on Touch

**URL:** <https://forums.unrealengine.com/t/button-triggers-twice-on-touch/1815894>\
**Category:** Programming & Scripting\
**Tags:** button, unreal-engine, touch, Widget\
**Created:** [April 22, 2024, 5:29pm UTC](https://forums.unrealengine.com/t/button-triggers-twice-on-touch/1815894 "2024-04-22T17:29:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Fele](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fele](https://forums.unrealengine.com/u/Fele)\
**Post date:** [April 22, 2024, 5:29pm UTC](https://forums.unrealengine.com/t/button-triggers-twice-on-touch/1815894/1 "2024-04-22T17:29:14Z")

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Hello! 🙂

I am using a touch screen on Windows 10 and I noticed that simple button triggers twice when using “On Clicked” or “On Pressed”.

There a couple of forum posts addressing this issue, but all of the solutions feel like a bad workaround or introduce other issues.

I noticed the double trigger only happens when doing a “quick” button tap. When holding it for a short moment before releasing, it only triggers once.

It looks like UE is recognizing a click and a tap at the same time, which does not seem to be the case on long press. (At leas from what I can tell)

Mouse for Touch is disabled in the Project Settings btw.  
There is another suggestion to set “bTouchFallbackToMouse=false” in the DefaultEngine.INI which created other issues…

Hope to find someone who really solved this problem, which seems to be present since UE4…
