Hello everyone i am currently struggling with this toggle. I’m using two UMG widgets: one for Top View and one for First Person. In Top View, I have a button that plays a Level Sequence and then switches the player to First Person. I want the same button to pause the sequence if clicked again (i.e., toggle play/pause), even after switching to First Person.
Right now, the sequence always plays on click, but I can’t get it to pause when in FPC. What’s the best way to implement this toggle behavior using Blueprints? Do I need to use an event dispatcher or move logic somewhere else?