# Button "Released" event appears to not be working

**URL:** <https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, closed, fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [May 2, 2025, 11:23am UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734 "2025-05-02T11:23:01Z")\
**Posts on this page:** 8\
**Page:** 1

<div class="post-metadata">

**Author:** ![VerySpicyGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VerySpicyGames](https://forums.unrealengine.com/u/VerySpicyGames)\
**Post date:** [May 2, 2025, 11:23am UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/1 "2025-05-02T11:23:01Z")

</div>

### Summary

Can be demonstrated when interacting with long press buttons.

EDIT: the button interact seems to just be the “tap to search/interact” having been enabled by default. Still investigating the input device “released” events in fortnite creative

**EDIT2: confirmed now that released event on input\_trigger\_device isnt firing in verse. the pressed event fires just fine**

Also affects verse bound input events.

This might be a general FN error

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

Press a long interaciton button and release the input.

### Expected Result

When i press a long press button and release, the interaciton shoulod cance. But it doesnt

### Observed Result

The interaction i’snt cancelling

### Platform(s)

PC, Console

### Upload an image

### Video

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/7/9/479235ba61392688b5ecb7a73be383fe39e1a676.jpeg "Recording 2025 05 02 131524 1") ](https://www.youtube.com/watch?v=rOUapYUVqlA)

---

<div class="post-metadata">

**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [May 2, 2025, 7:59pm UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/3 "2025-05-02T19:59:05Z")

</div>

hi @VerySpicyGames ,  
This has a Known Problem log  
[Islands using the Skilled Interact, Input Trigger,](https://forums.unrealengine.com/t/fortnite-ecosystem-v35-00-with-known-issues/2486563/6)

---

<div class="post-metadata">

**Author:** ![latunda](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/latunda/32/1047041_2.png) [@latunda](https://forums.unrealengine.com/u/latunda)\
**Post date:** [May 3, 2025, 1:29pm UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/4 "2025-05-03T13:29:20Z")

</div>

It would be nice to keep one creator report so we can track status.

In-page search does not work (at least on mobile) so it is hard to check whether the same issue has already been logged. If duplicates are closed, there should be a link to previously logged creator report.

This issue is more important for me I wanted to upvote it and I want other creators votes to be consolidated.

---

<div class="post-metadata">

**Author:** ![latunda](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/latunda/32/1047041_2.png) [@latunda](https://forums.unrealengine.com/u/latunda)\
**Post date:** [May 3, 2025, 4:33pm UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/5 "2025-05-03T16:33:28Z")

</div>

OMG I think it is fixed now!

---

<div class="post-metadata">

**Author:** ![VerySpicyGames](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@VerySpicyGames](https://forums.unrealengine.com/u/VerySpicyGames)\
**Post date:** [May 16, 2025, 8:54am UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/9 "2025-05-16T08:54:54Z")

</div>

I believe this has been fixed

---

<div class="post-metadata">

**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [May 16, 2025, 1:31pm UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/10 "2025-05-16T13:31:38Z")

</div>

Just imagine having to deal with UE bugs, and on top of that having to deal with Fortnite bugs, while developing for Fortnite for free as an alpha tester for EPIC. 🤐 🤐 🤐

@Bug-Reporter I guess still not working for [bugs](https://forums.unrealengine.com/t/epic-please-stop-breaking-slate-and-umg-in-new-releases/1179127) reported on Unreal Engine itself?

---

<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [May 23, 2025, 6:25pm UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/11 "2025-05-23T18:25:39Z")

</div>

FORT-899890 has been ‘Closed’. This is working as intended by design.

---

<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [October 29, 2025, 11:23am UTC](https://forums.unrealengine.com/t/button-released-event-appears-to-not-be-working/2486734/12 "2025-10-29T11:23:14Z")

</div>

This topic was automatically closed after 180 days. New replies are no longer allowed.
