Hi,
I found the solution myself.
I had to change on LinuxToolChain.cs
the method GetRTTIFlag to always return -frtti
, and then rebuild Unreal Engine
again by running:
./GenerateProjectFiles.sh
make
After that, this error disappeared.
Hi,
I found the solution myself.
I had to change on LinuxToolChain.cs
the method GetRTTIFlag to always return -frtti
, and then rebuild Unreal Engine
again by running:
./GenerateProjectFiles.sh
make
After that, this error disappeared.