I couldn’t upload the image here, since it gave me a database error. But I have asked the same question here.
Basicaly, my problem is:
- I have one static mesh for representing all the walls of an apartment.
- I believe I have successfuly created a lightmap in 3ds max for building light on them
- When I build lights, there comes a strange behavior.
- Wall faces that facing to a spesific direction is either pure black or there are little spots on them.
What is the problem here? Is global illumination relevant for this?