# Building UVs

**URL:** <https://forums.unrealengine.com/t/building-uvs/8949>\
**Category:** Asset Creation\
**Tags:** unreal-engine\
**Created:** [August 7, 2014, 1:03am UTC](https://forums.unrealengine.com/t/building-uvs/8949 "2014-08-07T01:03:56Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_e80d53d9](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e80d53d9](https://forums.unrealengine.com/u/anonymous_user_e80d53d9)\
**Post date:** [August 7, 2014, 1:12am UTC](https://forums.unrealengine.com/t/building-uvs/8949/2 "2014-08-07T01:12:44Z")

</div>

I believe the technique you’re thinking of is a combination of masking and layered materials.

A guide to layered material (in a slightly different context):

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

A nice tutorial on masking:

> **[YouTube](https://www.youtube.com/watch?v=)**
>
> Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

---

_[View the full topic](https://forums.unrealengine.com/t/building-uvs/8949)._
