Hey folks.
I’ve just recently begun using the Unreal Editor to create maps and such.
I’ve encountered a problem with my materials though, as you can see (down below) the wall material is looking fine until I build, which makes it look oddly warped and stretched. Through trial and error I’ve found out that changing the alignment of the affected faces to surface planar essentially fixes the problem and makes the material look good again. Yet when I build again something seems to override this alignment which makes the wall look broken again.
Does anybody know what causes this and how to avoid this problem?
Thanks
Thecutkiller.
Normal looking material
Bugged material