How to build & create a game install package just using the UE Editor? is it even possible? or am I doing something wrong??
And is there an option to leave out assets/files that are not actually being used in a project?
How to make sure you have all the dependencies (dll’s etc.) needed to run, especially for older OS’s and graphics cards, and how do you target them and still run on newer computers?
Note, that these are all questions targeted at the UE Editor using BluePrints , or does one have to use Visual Studio for packaging, or is it recommended, haven’t even coded anything in it yet. (poor coder)
(Didn’t know where was the best place to post this, move if necessary, pls.)