I’m working on some very large game scenes in UE4.
It costs a lot of time(like a whole day) when I build lightmaps for those scenes.
I recall that UE4 can support this:
Linking several PCs under LAN connection, building lightmaps for one scene by all
the connected PCs at the same time, then it could build extremely faster than using only one PC.
Is there any document that could tell me how to make it?