# Building Lighting turns many of my lights off. Why?

**URL:** <https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423>\
**Category:** Rendering\
**Tags:** light, stationary-lights, static-lights, unreal-engine, question, baked\
**Created:** [November 28, 2021, 11:21pm UTC](https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423 "2021-11-28T23:21:59Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![DavidTveraas](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/davidtveraas/32/1058281_2.png) [@DavidTveraas](https://forums.unrealengine.com/u/DavidTveraas)\
**Post date:** [November 28, 2021, 11:21pm UTC](https://forums.unrealengine.com/t/building-lighting-turns-many-of-my-lights-off-why/491423/1 "2021-11-28T23:21:59Z")

</div>

![353235-nolight.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/6/7/5671dd4a4ec8377dd435f05b7d39bc48328422a2.png)

After and before baking. A few lights in the level still show, but most do not. I’m not seeing a pattern. Some are static and some stationary of both lights which are out and still on. If I move a light in the level I can see it, but every bake takes it away again.

 ![353236-prebake.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/0/c/30c6c53b140d535520d4bd52c4f6bddd9ff268aa.png)
