hey guys,
i made a house and put it into ue4 and now iam at the stage to build light. i presed “build light only” with preview settings. now i got the problem that i got the message "overlapping uv’s. i located the problem area but i dont know how to fix it.
i have 10 different wood elements for the house. i unwarpped and baked these 10 elements together and they are placed on one uv space because they are all out of wood - got a tileable texture for it. after the baking and texturing prozess i detached all of these 10 different elements and placed them at the house. i reused these 10 elements several times at the house and made always a copy of the piece i need and placed it where i want to. exactly at these parts i’ve overlapping uv’s for about 30 %. is it a problem to copy parts even if they are not attached?
for export i choosed .fbx and just marked all pieces with a selection and exported all elements als one fbx out.
My questions are:
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can i export as many not attached objects als one .fbx?
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how can i fix the overlapping uv stuff
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is it possible to have no problems even when i copy elements?
Thanks