# Building HLOD meshes from command line (not for WP)?

**URL:** <https://forums.unrealengine.com/t/building-hlod-meshes-from-command-line-not-for-wp/2696782>\
**Category:** Platform & Builds\
**Tags:** console-commands, command-line, unreal-engine, question\
**Created:** [February 3, 2026, 8:50am UTC](https://forums.unrealengine.com/t/building-hlod-meshes-from-command-line-not-for-wp/2696782 "2026-02-03T08:50:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![useronym](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@useronym](https://forums.unrealengine.com/u/useronym)\
**Post date:** [February 3, 2026, 8:50am UTC](https://forums.unrealengine.com/t/building-hlod-meshes-from-command-line-not-for-wp/2696782/1 "2026-02-03T08:50:49Z")

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Hi! Is there any way to run this process for building HLODs (inside a standard level, NOT world partition!)

> **[Building Hierarchical Level of Detail Meshes in Unreal Engine | Unreal Engine...](https://dev.epicgames.com/documentation/en-us/unreal-engine/building-hierarchical-level-of-detail-meshes-in-unreal-engine)**
>
> This how to covers how to generate the HLOD meshes for your HLOD enabled Unreal Engine 5 project.

In addition, how to run the command for multiple levels, without the need to re-start the engine between building each map?
