# Building for Windows on Linux

**URL:** <https://forums.unrealengine.com/t/building-for-windows-on-linux/358294>\
**Category:** Platform & Builds\
**Tags:** Linux, build, unreal-engine, packaging-projects, question\
**Created:** [May 23, 2016, 12:57pm UTC](https://forums.unrealengine.com/t/building-for-windows-on-linux/358294 "2016-05-23T12:57:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [May 23, 2016, 2:21pm UTC](https://forums.unrealengine.com/t/building-for-windows-on-linux/358294/2 "2016-05-23T14:21:21Z")

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Hey -

It is possible to use a cross compile toolchain to compile for Linux using Windows. Here is documentation on the setup and process:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Cheers

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