Building Facades 3D Mesh looks spotty?

Hi ,

Thank you for your reply. The images used to recreate this were used from two different payloads. One was the SonyRX1RII 42 MP payload, and the other was the Sony oblique a6100 payload. The RX1RII is strictly NADIR whereas the oblique a6100 is specially designed for 3D reconstruction of buildings and objects. The Horizontal Angle is 90° (-45° … 45°) and the Vertical Angle is 66° (-18° … 48°). I’ve also attached a screenshot of the Technical Specs for your reference. When you say “Compute Mesh”, do you also mean “Create Model”? If so, yes, I generated the model in Normal Detail. However, it seems like it is still just a point cloud. Here are the steps in my workflow:

Loaded both NADIR / Oblique images into RC => Aligned Images => Created Model in Normal Detail => Lasso’d the Project area, inverted, filtered the selection => Used the simplify tool to reduce triangle count to 5,000,000 => Calculated Model Texture.

After following these steps, the screenshots in my previous post were the result. Am I missing a step in the workflow by chance? This is my first time working in RC or any 3D modeling software, so it’s very possible this is user error. Regarding the wall color: Yes, the walls on the building are white vinyl but have some texture. I’ve attached a screenshot of this as well. My main concern is just having the walls filled in. Is there a way for RC to interpolate the data and fill in the gaps? 

 

Thank you for your help with this!