# Building dedicated server

**URL:** <https://forums.unrealengine.com/t/building-dedicated-server/19322>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [January 20, 2015, 8:25pm UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322 "2015-01-20T20:25:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![anonymous\_user\_55d41bed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_55d41bed](https://forums.unrealengine.com/u/anonymous_user_55d41bed)\
**Post date:** [January 21, 2015, 2:49am UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/2 "2015-01-21T02:49:59Z")

</div>

Pretty much, the wiki has a good doc with some information as well.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

But yeah, that’s basically what I’m doing now to build a standalone server.

---

_[View the full topic](https://forums.unrealengine.com/t/building-dedicated-server/19322)._
