# Building dedicated server

**URL:** <https://forums.unrealengine.com/t/building-dedicated-server/19322>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [January 20, 2015, 8:25pm UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322 "2015-01-20T20:25:01Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_2c8781421](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2c8781421](https://forums.unrealengine.com/u/anonymous_user_2c8781421)\
**Post date:** [January 20, 2015, 8:25pm UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/1 "2015-01-20T20:25:01Z")

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Good day!

Just wanted to verify before I went down this path (it is a lot of words!), is this still the current way to build your dedicated server?

> **[Building a dedicated server in Unreal Engine 4](https://blog.piinecone.com/post/96800987702/building-a-dedicated-server-in-unreal-engine-4)**
>
> This guide will work for both Blueprints and C++ projects.
> Building a standalone dedicated server wasn’t obvious to me. I’m going to cover the steps I took to build a Windows executable of a dedicated...

Thanks!

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**Author:** ![anonymous\_user\_55d41bed](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_55d41bed](https://forums.unrealengine.com/u/anonymous_user_55d41bed)\
**Post date:** [January 21, 2015, 2:49am UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/2 "2015-01-21T02:49:59Z")

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Pretty much, the wiki has a good doc with some information as well.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

But yeah, that’s basically what I’m doing now to build a standalone server.

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**Author:** ![anonymous\_user\_2c8781421](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2c8781421](https://forums.unrealengine.com/u/anonymous_user_2c8781421)\
**Post date:** [January 21, 2015, 3:24am UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/3 "2015-01-21T03:24:30Z")

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Excellent, thanks. I have already worked most of the way through as I waited on a reply, so I am glad it was not all for naught 🙂

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**Author:** ![arbopa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arbopa](https://forums.unrealengine.com/u/arbopa)\
**Post date:** [February 15, 2015, 12:08am UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/4 "2015-02-15T00:08:53Z")

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I am just now starting to fiddle with this, using the shootergame demo game to learn how to get it all working. Do we need to go through all of this to host a dedicated server or can we use command lines on the client binaries to set it to dedicated server mode (like the COD games and such) ? I haven’t been able to find any such information.

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**Author:** ![arbopa](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@arbopa](https://forums.unrealengine.com/u/arbopa)\
**Post date:** [February 15, 2015, 2:09am UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/5 "2015-02-15T02:09:21Z")

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Went through the steps, first time did not have ‘development’ selected on the build, so had errors, changed that and rebuilt. Seems I am having issues on the whole ‘cook’ thing. It fails for me. Attached the projectlauncher.log (renamed text because .log is not accepted attach type)…

Any ideas?

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**Author:** ![Omberone](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Omberone](https://forums.unrealengine.com/u/Omberone)\
**Post date:** [May 13, 2015, 9:52am UTC](https://forums.unrealengine.com/t/building-dedicated-server/19322/6 "2015-05-13T09:52:36Z")

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Pretty much same errors here. Any news on this? I’ve had a peek at the upcoming milestones and I may be blind but I didn’t find anything regarding dedicated server documentation.
