Building custom pak files

So im wanting to ship my game with pak files, but I want to split them into seperate pak files to make it easier to update and patch in the future.

Ive made a python script to create my pak files which works fine…

I have Folders:
Content/
Content/Actor
Content/Blueprint
Content/Maps
etc…

I have each in their own package
EG: Actor.pak, Blueprint.pak

I have noticed when doing a build however, that the game includes some extra stuff from the engine and stuff.
How can I make a pack with all that extra engine content only?

bump, anyone?

UnrealPak uses response files to decide what has to be included in a package. I suggest looking at the UnrealPak source code.

you can do it another way, but its far more complicated. simply release a new version, and all is fine.

I don’t know what you mean. Can you explain me ?