I’m trying to construct a city building through a few variables, such as amount of floors and the buildings X and Y Variable that are editable.
I’m doing this in the construction script, but can’t make it to work. The attach file is a screen shoot of what i want to do.
The ide is to have a few different meshes which will automatically scale depending on the number i edit the variables to. For more advance citybuilding i want to be able to scale different meshes in the components of the blueprint. Catch my drift? I’m not sure i’m explaining this well.
Any ide how to go about this? right now the “Set Actor Scale 3D” will only reference to itself as a whole, i can’t make it reference to a specific mesh that is in the blueprint?
Any tips on how to construct this is more the welcome!