# Building Android Game for Target SDK API 33

**URL:** <https://forums.unrealengine.com/t/building-android-game-for-target-sdk-api-33/1187415>\
**Category:** Mobile\
**Tags:** ue4-build, Packaging-Error, Android-Studio, unreal-engine, crash, Android, java\
**Created:** [June 3, 2023, 6:30am UTC](https://forums.unrealengine.com/t/building-android-game-for-target-sdk-api-33/1187415 "2023-06-03T06:30:04Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![Hanzyusuf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Hanzyusuf](https://forums.unrealengine.com/u/Hanzyusuf)\
**Post date:** [November 8, 2023, 1:48am UTC](https://forums.unrealengine.com/t/building-android-game-for-target-sdk-api-33/1187415/5 "2023-11-08T01:48:17Z")

</div>

For anyone still struggling:

> [@UE 4.27.2 - How to build for target SDK 33 (or 34) !](https://forums.unrealengine.com/t/ue-4-27-2-how-to-build-for-target-sdk-33/1371642):
>
> As you guys might have also got the notice that [new apps must target sdk 33](https://developer.android.com/google/play/requirements/target-sdk). I had been banging my head since the past 6 hours playing with gradle versions, aapt2, etc to no avail. Finally found a viable solution! slight_smile Steps: 1. In The SDK Manager: Install API 33 (you can have others as well, but this is important): Install build tools 30.0.3 (don’t install any version higher than this, UE4 uses the latest installed version !): In…

---

_[View the full topic](https://forums.unrealengine.com/t/building-android-game-for-target-sdk-api-33/1187415)._
