Wow. If I move my second enemy over to collide with the first custom trigger I’d created, I DO get an OnComponentHit event. The second enemy was copied from the BP, then the custom trigger was copy pasted in the editor and moved to where the second enemy would hit it.
Is there a special instancing thing in Unreal that I need to know about where a BP for one object does not work when the object is copy/pasted? Are breakpoints only placed one ONE instance of the object? If so, how do I debug other instances?