# Building a moving head

**URL:** <https://forums.unrealengine.com/t/building-a-moving-head/1624935>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, Blueprint, question\
**Created:** [January 18, 2024, 10:22pm UTC](https://forums.unrealengine.com/t/building-a-moving-head/1624935 "2024-01-18T22:22:46Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![Quetzalcodename](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Quetzalcodename](https://forums.unrealengine.com/u/Quetzalcodename)\
**Post date:** [January 19, 2024, 11:21am UTC](https://forums.unrealengine.com/t/building-a-moving-head/1624935/2 "2024-01-19T11:21:13Z")

</div>

Hey @jiajing,

Check out these threads that have solutions that might work for you:

> [@How do I change the pivot position on a component in a blueprint?](https://forums.unrealengine.com/t/how-do-i-change-the-pivot-position-on-a-component-in-a-blueprint/289439/5):
>
> Hello Jacky, Could you please detail me the complete procedure to do this. I am a real beginner and I did’nt understand everything. I didn’t get how to use the scene component as pivot. (I’ve place an arrow then attach the mesh to the arrow by drag an drop the mesh on the arrow in the Components Panel but I don’t know what to do next). Thank you.

> [@Blueprint pivot point](https://forums.unrealengine.com/t/blueprint-pivot-point/617914):
>
> Hi everyone I am working on a plane project and I have been running into an issue lately. When I try to rotate the plane, it rotates from a pivot point under plane itself which gives it a weird effect. This is my blueprint: Does anyone know how I can change the pivot point inside the blueprint itself? Thanks for the help

I hope the above contains the solution you need!

---

_[View the full topic](https://forums.unrealengine.com/t/building-a-moving-head/1624935)._
