UPDATE: Interactive grass
Hey Guys,
So i figured I’d post some screen shots of the grass, since i was kinda happy that i got it working in 30 minutes over a lunch break and then added to it for a couple more lunch breaks after it
So heres an image of the grass before interaction…
and heres an image of the grass during interaction…
Now ive tested this with 3 PC’s and it consistently runs at 60 FPS with a full room of grass, they are each a blue print but they don’t have any tick events the way i do it is to only tick when they are overlapped and once stopped overlap the tick stops too thankfully the programmers at work believe this is the best way to do it so i think I’m going in the right direction…maybe
anyway the material also uses the simple grass wind node to help them wave about a bit too.
OH, This is not the characters actual mesh, I want to unveil her later so i created this box character mesh as a cover skin for this sort of thing
just thought id share…really not used to posting on forums