# BuildConfiguration.xml about UBA 

**URL:** <https://forums.unrealengine.com/t/buildconfiguration-xml-about-uba/2480776>\
**Category:** Platform & Builds\
**Tags:** Builds, build, unreal-engine, unrealbuildtool, question\
**Created:** [April 29, 2025, 4:42am UTC](https://forums.unrealengine.com/t/buildconfiguration-xml-about-uba/2480776 "2025-04-29T04:42:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Wixye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Wixye](https://forums.unrealengine.com/u/Wixye)\
**Post date:** [April 29, 2025, 4:42am UTC](https://forums.unrealengine.com/t/buildconfiguration-xml-about-uba/2480776/1 "2025-04-29T04:42:51Z")

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I use the UBA in our Project and Engine5.5.4.  
I want to modify agent’s MaxCoreNum in compile  
How should I configure the parameters in buildconfiguration.xml.

Which parameters are relevant to UBA?  
Where should I go to check the corresponding meaning and usage of these parameters.
