Hi Mars007!
Thank you very much for your help!
Just one question regarding replacing the numbers, so that I don’t do this the wrong way.
When navigating to the shader files that you mention, in notepad, I cant seem to search for 15, but had to find it by inspecting the code.
I did find 3 parameters, which are:
PNTriangles.usf
CompositeTessellationFactors = clamp( CompositeTessellationFactors, 1, 15 );
[maxtessfactor(15)]
FlatTessellation.usf
CompositeTessellationFactors = clamp( CompositeTessellationFactors, 1, 15 );
I guess the “1, 15” codes are the ones to update to 64, but should I update the [maxtessfactor(15)] to 64 as well? Just want to make sure so that I don’t break the engine or something.
I appreciate you help,
Cheers!