Build wall with megascan and cube shape, but need more polygons for tesselation to show correctly

Hi Mars007!

Thank you very much for your help!

Just one question regarding replacing the numbers, so that I don’t do this the wrong way.

When navigating to the shader files that you mention, in notepad, I cant seem to search for 15, but had to find it by inspecting the code.
I did find 3 parameters, which are:

PNTriangles.usf
CompositeTessellationFactors = clamp( CompositeTessellationFactors, 1, 15 );
[maxtessfactor(15)]

FlatTessellation.usf
CompositeTessellationFactors = clamp( CompositeTessellationFactors, 1, 15 );

I guess the “1, 15” codes are the ones to update to 64, but should I update the [maxtessfactor(15)] to 64 as well? Just want to make sure so that I don’t break the engine or something.

I appreciate you help,

Cheers!