# Build up Running Motion Using Tapping Method

**URL:** <https://forums.unrealengine.com/t/build-up-running-motion-using-tapping-method/442050>\
**Category:** Character & Animation\
**Tags:** running, unreal-engine, UE4, Blueprint, question\
**Created:** [January 25, 2019, 9:57am UTC](https://forums.unrealengine.com/t/build-up-running-motion-using-tapping-method/442050 "2019-01-25T09:57:02Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![foreversaver](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@foreversaver](https://forums.unrealengine.com/u/foreversaver)\
**Post date:** [January 25, 2019, 9:57am UTC](https://forums.unrealengine.com/t/build-up-running-motion-using-tapping-method/442050/1 "2019-01-25T09:57:02Z")

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Hi! I want to add a feature where a player has to tap a certain button repeatedly to run faster. Not just taping once by binding left shift key to run. But tapping the left-shift key repeatedly which will eventually make the character run faster than the default movement speed and able to hold the buildup speed by holding down the left-shift key button.

Btw I’m a beginner, would be appreciated if one could provide a step by step guide with or without screenshots.

Thanks.
