# Build to XBOX using Ue4.27

**URL:** <https://forums.unrealengine.com/t/build-to-xbox-using-ue4-27/581648>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Packaging, Xbox, UE4-27\
**Created:** [June 14, 2022, 1:01pm UTC](https://forums.unrealengine.com/t/build-to-xbox-using-ue4-27/581648 "2022-06-14T13:01:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![F4r9\_1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@F4r9\_1](https://forums.unrealengine.com/u/F4r9_1)\
**Post date:** [June 14, 2022, 1:01pm UTC](https://forums.unrealengine.com/t/build-to-xbox-using-ue4-27/581648/1 "2022-06-14T13:01:32Z")

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Hello!  
I am currently developing a game and i wanted to publish it. Seemed like the microsoft store was the best thing.  
So i buyed the dev license ([Inscription en tant que développeur d’applications - Développement d’applications Windows | Microsoft Developer](https://developer.microsoft.com/fr-fr/microsoft-store/register/)) and i created a application on the Partner center.

When it asked me for a package, it asked for a .msix, .msixbundle, .msixupload, .appx, .appxbundle, .appxupload, .xap package, but i don’t see the option to do that in UE4.  
Can someone help me? Thanks

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**Author:** ![Ed-Armendariz](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/ed-armendariz/32/1030657_2.png) [@Ed-Armendariz](https://forums.unrealengine.com/u/Ed-Armendariz)\
**Post date:** [November 14, 2023, 4:02pm UTC](https://forums.unrealengine.com/t/build-to-xbox-using-ue4-27/581648/2 "2023-11-14T16:02:48Z")

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Hi,

You may want to take a look at manually bundling your .exe and other files,

[App package requirements - Windows apps | Microsoft Learn](https://learn.microsoft.com/en-us/windows/apps/publish/publish-your-app/app-package-requirements?pivots=store-installer-msix#building-the-app-package-manually)

You may also need to eventually buy your own Code Signing Certificate to finally upload to the Microsoft Store.  
Purchasing a Code Signing Certificate can be expensive for an Indie Developer, but here are some Microsoft recommended CSC…

[Manage code signing certificates - Windows drivers | Microsoft Learn](https://learn.microsoft.com/en-us/windows-hardware/drivers/dashboard/code-signing-cert-manage#get-or-renew-a-code-signing-certificate)

Good Luck!
