# Build/Packing failed instantly while packaging my game

**URL:** <https://forums.unrealengine.com/t/build-packing-failed-instantly-while-packaging-my-game/1228621>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Packaging, build-failed, troubleshooting\
**Created:** [July 14, 2023, 2:30am UTC](https://forums.unrealengine.com/t/build-packing-failed-instantly-while-packaging-my-game/1228621 "2023-07-14T02:30:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![R1N](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@R1N](https://forums.unrealengine.com/u/R1N)\
**Post date:** [July 14, 2023, 2:30am UTC](https://forums.unrealengine.com/t/build-packing-failed-instantly-while-packaging-my-game/1228621/1 "2023-07-14T02:30:16Z")

</div>

Hello,  
I’m having problems with packaging my ue5 game where after I started packaging my project, an error pops up saying packing failed. heres my output log

LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms  
LogTurnkeySupport: Project requires temp target (SteamCore plugin is enabled)  
LogLauncherProfile: Unable to use promoted target - E:/UE5 Projects/donottouchpaint/Binaries/Win64/UnrealGame.target does not exist.  
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/Epik Games/UE\_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52246 -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” -unrealexe=“D:\Epik Games\UE\_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -  
stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“E:/UE5 Projects/donottouchpaint/export” -clientconfig=Development” -nocompile -nocompileuat ]  
UATHelper: Packaging (Windows): Running AutomationTool…  
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302  
UATHelper: Packaging (Windows): Starting AutomationTool…  
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=52246 -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“E:/UE5 Projects/donottouchpaint/donottouchpaint.uproject” -unrealexe=“D:\Epik Games\UE\_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -  
archivedirectory=“E:/UE5 Projects/donottouchpaint/export” -clientconfig=Development -nocompile -nocompileuat  
UATHelper: Packaging (Windows): Initializing script modules…  
UATHelper: Packaging (Windows): Total script module initialization time: 0.28 s.  
UATHelper: Packaging (Windows): Executing commands…  
UATHelper: Packaging (Windows): Installed Sdk validity:  
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed\_Sdk=10.0.00000.0, MaxAllowed\_Sdk=10.9.99999.0, Current\_Sdk=10.0.19041.0, Allowed\_AutoSdk=10.0.18362.0, Current\_AutoSdk=, Flags=“InstalledSdk\_ValidVersionExists”)  
UATHelper: Packaging (Windows): Scanning for envvar changes…  
UATHelper: Packaging (Windows): … done!  
UATHelper: Packaging (Windows): Cleaning Temp Paths…  
UATHelper: Packaging (Windows): BUILD SUCCESSFUL  
UATHelper: Packaging (Windows): Setting up ProjectParams for E:\UE5 Projects\donottouchpaint\donottouchpaint.uproject  
UATHelper: Packaging (Windows): D:\Epik Games\UE\_5.2\Engine\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos  
UATHelper: Packaging (Windows): donottouchpaint.uproject requires a temporary target.cs to be generated (SteamCore plugin is enabled)  
PackagingResults: Warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos  
UATHelper: Packaging (Windows): \*\*\*\*\*\*\*\*\*\* BUILD COMMAND STARTED \*\*\*\*\*\*\*\*\*\*  
UATHelper: Packaging (Windows): Running: D:\Epik Games\UE\_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Epik Games\UE\_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” donottouchpaint Win64 Development -Project=“E:\UE5 Projects\donottouchpaint\donottouchpaint.uproject” -Manifest=“E:\UE5 Projects\donottouchpaint\Intermediate\Build\Manifest.xml” -NoHotReload -xgeexport “E:\UE5 Projects\donottouchpaint\donottouchpaint.uproject” -NoUBTMakefiles -remoteini=“E:\UE5 Projects\donottouchpaint” -skipdeploy -log=“C:\Users\pn965\AppData\Roaming\Unreal Engine\Autom  
ationTool\Logs\D+Epik+Games+UE\_5.2\UBT-donottouchpaint-Win64-Development.txt”  
UATHelper: Packaging (Windows): Log file: C:\Users\pn965\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epik+Games+UE\_5.2\UBT-donottouchpaint-Win64-Development.txt  
UATHelper: Packaging (Windows): D:\Epik Games\UE\_5.2\Engine\Plugins\DolbyAtmos\DolbyAtmos.uplugin: warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos  
PackagingResults: Warning: Unknown platform XSX while parsing allow list for module descriptor DolbyAtmos  
UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named ‘SteamCore’ in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the ‘ModuleRules’ type defined by Unreal Build Tool.  
UATHelper: Packaging (Windows): Took 0.7686122000000001s to run dotnet.exe, ExitCode=6  
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\pn965\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epik+Games+UE\_5.2\UBT-donottouchpaint-Win64-Development.txt)  
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s  
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)  
UATHelper: Packaging (Windows): BUILD FAILED  
PackagingResults: Error: Unknown Error
