# Build Lighting Not Working?! (BUG?)

**URL:** <https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854>\
**Category:** Rendering\
**Tags:** bug, building-lighting, baked-lighting, static-lights, light-build, unreal-engine, Lightmap, lighting-problem, Lighting, question\
**Created:** [January 28, 2023, 11:58pm UTC](https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854 "2023-01-28T23:58:57Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![DELGOODIE](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/delgoodie/32/1103781_2.png) [@DELGOODIE](https://forums.unrealengine.com/u/DELGOODIE)\
**Post date:** [January 28, 2023, 11:58pm UTC](https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854/1 "2023-01-28T23:58:58Z")

</div>

So built static lights are not working when I play the game. Here are my details:

- Nanite Disabled
- Lumen Disabled (using None for GI)
- Virtualized Textures enabled
- Virtualized Textures for Lightmaps enabled
- Force No Pre-Compute Light is disabled
- Lightmaps are all good (no overlap or wrapping)
- Only point lights, all set to static (about 40 of them)
- Several Reflection Captures

I’ve tried with both **Build Lights** and GPU Lightmass.  
When I build lighting, it actually does work and I can see the new lighting in my scene which is clearly different than dynamic GI, it just all goes away when I actually play in PIE.  
Even stranger is that when I package the game, the baked lights do work, so its a pie / standalone only problem??!  
This seems like a bug to be honest since it works in packaged, does anyone have any ideas?

---

<div class="post-metadata">

**Author:** ![jmancoder1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jmancoder1](https://forums.unrealengine.com/u/jmancoder1)\
**Post date:** [January 29, 2023, 12:06am UTC](https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854/2 "2023-01-29T00:06:49Z")

</div>

You need to enable the following option (this will require a restart):  
Project Settings-\>Engine-\>Rendering-\>Allow Static Lighting.

---

<div class="post-metadata">

**Author:** ![DELGOODIE](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/delgoodie/32/1103781_2.png) [@DELGOODIE](https://forums.unrealengine.com/u/DELGOODIE)\
**Post date:** [January 29, 2023, 12:07am UTC](https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854/3 "2023-01-29T00:07:51Z")

</div>

Yes sorry, I did not add this to my bullet points but I already have static lighting allowed.

---

<div class="post-metadata">

**Author:** ![jmancoder1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jmancoder1](https://forums.unrealengine.com/u/jmancoder1)\
**Post date:** [January 29, 2023, 12:12am UTC](https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854/4 "2023-01-29T00:12:43Z")

</div>

Well, if it only disappears in PIE, then it most likely is a bug. Feel free to report it at [https://unrealbugsubmissions.epicgames.com](https://unrealbugsubmissions.epicgames.com).

---

<div class="post-metadata">

**Author:** ![DooD.To](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dood.to/32/748641_2.png) [@DooD.To](https://forums.unrealengine.com/u/DooD.To)\
**Post date:** [September 8, 2023, 12:00pm UTC](https://forums.unrealengine.com/t/build-lighting-not-working-bug/758854/5 "2023-09-08T12:00:04Z")

</div>

Add to this checklist to check your Camera details, it can have a PostProcess, just set Global Illumination method.
