Hi. Using a Unreal 5 VR template with nothing new on there, just the basic template, any time I do “build lighting” the program crash showing this message on crash reporter window:
Assertion failed: CurrentGPUVirtualAddress != 0 [File:D:\build++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12DescriptorCache.cpp] [Line: 729]
My PC specs: i7 6700k 32GB RAM Video RTX3060ti
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