# Build from Source Error MSB3073

**URL:** <https://forums.unrealengine.com/t/build-from-source-error-msb3073/510622>\
**Category:** Platform & Builds\
**Tags:** Builds, unreal-engine, question, UE4-27\
**Created:** [March 29, 2022, 1:32pm UTC](https://forums.unrealengine.com/t/build-from-source-error-msb3073/510622 "2022-03-29T13:32:18Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![shiena](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/shiena/32/918683_2.png) [@shiena](https://forums.unrealengine.com/u/shiena)\
**Post date:** [April 21, 2022, 3:51pm UTC](https://forums.unrealengine.com/t/build-from-source-error-msb3073/510622/2 "2022-04-21T15:51:16Z")

</div>

I had a similar problem when rebuilding UE5.0.1.  
At that time, the following message was displayed in the output.

> 4\>------ ビルド開始: プロジェクト: UE5, 構成: Development\_Editor x64 ------  
> 4\>Using bundled DotNet SDK  
> 4\>Log file: G:\UnrealEngine\Engine\Programs\UnrealBuildTool\Log.txt  
> 4\>Using ‘git status’ to determine working set for adaptive non-unity build (G:\UnrealEngine).  
> 4\>Creating makefile for UnrealEditor (UnrealBuildTool assembly is newer)  
> 4\>Creating makefile for ShaderCompileWorker (UnrealBuildTool assembly is newer)  
> 4\>Building UnrealEditor and ShaderCompileWorker…  
> 4\>Using Visual Studio 2019 14.29.30143 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).  
> 4\>Determining max actions to execute in parallel (4 physical cores, 8 logical cores)  
> 4\> Executing up to 4 processes, one per physical core  
> 4\>Building 11 actions with 4 processes…  
> 4\>[1/11] Touch msado15.tlh  
> 4\>[1/11]Touch msado15.tlh - Error but no output  
> 4\>[1/11]Touch msado15.tlh - 1 G:\UnrealEngine\Engine\Source C:\WINDOWS\system32\cmd.exe /C “copy /b “G:\UnrealEngine\Engine\Plugins\Runtime\Database\ADOSupport\Intermediate\Build\Win64\UnrealEditor\Development\ADOSupport\msado15.tlh”+, “G:\UnrealEngine\Engine\Plugins\Runtime\Database\ADOSupport\Intermediate\Build\Win64\UnrealEditor\Development\ADOSupport\msado15.tlh” 1\>nul:”  
> 4\>[2/11] GenerateTLH dte80a.cpp  
> 4\>[3/11] Touch dte80a.tlh  
> 4\>[4/11] Compile Module.VisualStudioSourceCodeAccess.cpp  
> 4\>[5/11] Link UnrealEditor-VisualStudioSourceCodeAccess.lib  
> 4\> ライブラリ …\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioSourceCodeAccess\UnrealEditor-VisualStudioSourceCodeAccess.lib とオブジェクト …\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioSourceCodeAccess\UnrealEditor-VisualStudioSourceCodeAccess.exp を作成中  
> 4\>[6/11] Link UnrealEditor-VisualStudioSourceCodeAccess.dll  
> 4\> ライブラリ …\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioSourceCodeAccess\UnrealEditor-VisualStudioSourceCodeAccess.suppressed.lib とオブジェクト …\Plugins\Developer\VisualStudioSourceCodeAccess\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioSourceCodeAccess\UnrealEditor-VisualStudioSourceCodeAccess.suppressed.exp を作成中  
> 4\>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: コマンド “…..\Build\BatchFiles\Build.bat -Target=“UnrealEditor Win64 Development” -Target=“ShaderCompileWorker Win64 Development -Quiet” -WaitMutex -FromMsBuild” はコード 6 で終了しました。  
> 4\>プロジェクト “UE5.vcxproj” のビルドが終了しました – 失敗。

In my case, I got an error in the following two folders, so I deleted it and rebuilt it successfully.

- Engine\Plugins\Runtime\Database\ADOSupport\Intermediate\Build\Win64\UnrealEditor\Development\ADOSupport
- Engine\Intermediate\Build\Win64\UnrealEditor\Development\VisualStudioDTE

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