# Build for Windows but Run w/-FeatureLevelES2?

**URL:** <https://forums.unrealengine.com/t/build-for-windows-but-run-w-featureleveles2/307944>\
**Category:** Platform & Builds\
**Tags:** error, build, unreal-engine, Packaging, question\
**Created:** [February 24, 2015, 5:43pm UTC](https://forums.unrealengine.com/t/build-for-windows-but-run-w-featureleveles2/307944 "2015-02-24T17:43:17Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_3933a5bf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3933a5bf](https://forums.unrealengine.com/u/anonymous_user_3933a5bf)\
**Post date:** [February 24, 2015, 5:43pm UTC](https://forums.unrealengine.com/t/build-for-windows-but-run-w-featureleveles2/307944/1 "2015-02-24T17:43:17Z")

</div>

So we have a mobile game in development and we are able to build/run on iOS/Android and Windows. We run on Windows so some of the team members can quickly see the latest build without having a device and/or the Unreal Engine. However it isn’t a 1 to 1 comparison. To get the windows build as close as possible I would like to run it w/the -FeatureLevelES2 argument. When I do this against the built .exe it says:

![30969-error.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/6/1/061435ff1f6b78122aa081683c8f377e5d4cc074.jpeg)

Is this even possible?

Thank you for your time,

- V
