# \[Bugs bugs bugs\] Slate widget synchronization

**URL:** <https://forums.unrealengine.com/t/bugs-bugs-bugs-slate-widget-synchronization/738172>\
**Category:** Issues and Bug Reporting\
**Tags:** unreal-engine, slate, feedback, CPP, question\
**Created:** [December 29, 2022, 8:42am UTC](https://forums.unrealengine.com/t/bugs-bugs-bugs-slate-widget-synchronization/738172 "2022-12-29T08:42:36Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Roy\_Wierer.Seda145](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/roy_wierer.seda145/32/906551_2.png) [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Post date:** [February 28, 2023, 2:29am UTC](https://forums.unrealengine.com/t/bugs-bugs-bugs-slate-widget-synchronization/738172/3 "2023-02-28T02:29:31Z")

</div>

UE5.1.1 it’s still ■■■, look at the list view and scroll box. unbelievable. Have to rebuild and synchronize a widget to update a single property.

---

_[View the full topic](https://forums.unrealengine.com/t/bugs-bugs-bugs-slate-widget-synchronization/738172)._
