BUG with Teleported Lego Bricks

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Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Summary

Teleported lego bricks allow for characters to fall through. I have 2 Primitive Cube Large bricks with the exact same settings both instanced on my map. 1 of the bricks I teleport during the game start. The character if jumping on the teleported brick stands for a split second and then falls through. This does not happen with the non-teleported brick.

Steps to Reproduce

See summary

Expected Result

Both bricks should behave the same

Observed Result

Teleported brick acts differently than the non-teleported brick despite same settings

Platform(s)

PC