# Bug widget - no text after package

**URL:** <https://forums.unrealengine.com/t/bug-widget-no-text-after-package/442020>\
**Category:** UI\
**Tags:** bind, text, unreal-engine, Android, Widget, question\
**Created:** [January 24, 2019, 6:56pm UTC](https://forums.unrealengine.com/t/bug-widget-no-text-after-package/442020 "2019-01-24T18:56:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![liam.vd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@liam.vd](https://forums.unrealengine.com/u/liam.vd)\
**Post date:** [January 24, 2019, 6:56pm UTC](https://forums.unrealengine.com/t/bug-widget-no-text-after-package/442020/1 "2019-01-24T18:56:25Z")

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Hello,

Please excuse me for my bad english. I created a small application for android! This is my first game develop with Unreal Engine and it requires some optimizations but I feel really lost, I can not find where the problem comes from so I hope you can help me:

The game is an “endless runner” of the kind of flappy bird but with a plane. I added a widget “hud” with the score and the highscore. The highscore is only displayed when it has a value registered in the “highscore\_Value” slot.

When testing in “new editor windows”, there is no problem but after the package, the highscore is not displayed and the score + hishscore on my widget “gameover” do not display either. Basically, bind the save values ​​are not displayed after the package

[blueprintUE | PasteBin For Unreal Engine 4](https://blueprintue.com/blueprint/-1ttzgbt/) (bp of the save after the destroy actor event)  
[blueprintUE | PasteBin For Unreal Engine 4](https://blueprintue.com/blueprint/-yuhlkv8/) (bp of the bind highscore value in hud widget)  
[bind widget score posted by anonymous | blueprintUE | PasteBin For Unreal Engine 4](https://blueprintue.com/blueprint/qg81_ldd/) (bp bind score value in gameover menu)
