# \[bug\] vehicle bug --strange magnet effect after posses

**URL:** <https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976>\
**Category:** World Creation\
**Tags:** bug, vehicle, unreal-engine, UE4, Blueprint, question\
**Created:** [June 16, 2015, 8:33am UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976 "2015-06-16T08:33:24Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [June 16, 2015, 8:33am UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/1 "2015-06-16T08:33:24Z")

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Hi guys i find a new bug with strange magnet effect!!! so in video [New bug with advanced vehicle (unreal engine 4)(ue4) - YouTube](https://www.youtube.com/watch?v=PsDVvmr-Q4I&feature=youtu.be)[/video you can see when i **posses** my vehicle from side all work fine(not fine but works), but if i posses my vehicle from above i have strange magnet(my vehicle pull back to posses point!!) effect bug, and i totally don’t understand how to fix it, any suggestion?

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**Author:** ![anonymous\_user\_8ab0a0961](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8ab0a0961](https://forums.unrealengine.com/u/anonymous_user_8ab0a0961)\
**Post date:** [June 16, 2015, 11:53am UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/2 "2015-06-16T11:53:49Z")

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I don’t think this is a bug but a side effect of your code. Post code/blueprints

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**Author:** ![anonymous\_user\_46624b4f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_46624b4f](https://forums.unrealengine.com/u/anonymous_user_46624b4f)\
**Post date:** [June 16, 2015, 3:23pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/3 "2015-06-16T15:23:49Z")

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Hi ,

It looks to me like the collider from the player character is on top of the vehicle after you possess it. Possibly try disabling the characters collision when you possess the vehicle?

Good luck!

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [June 16, 2015, 8:29pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/4 "2015-06-16T20:29:01Z")

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hi here is a video, i show my bp and showing collision mode

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/2/e/42e1af05b29b337f61b9fe70a52c948d0b5f3caa.jpeg "UE4 problem with collision") ](https://www.youtube.com/watch?v=z2IIcgY4Fak)

so how you can see all collision disable and character capsule stay in the place of posses

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [June 17, 2015, 7:43pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/5 "2015-06-17T19:43:59Z")

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up!!!

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [September 30, 2015, 2:48pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/6 "2015-09-30T14:48:26Z")

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Hello ,

From looking at the most recent video you posted, I see that you’re attaching the character to the vehicle but the character still isn’t moving despite that fact. This could be the root of the problem. Would it be possible for you to upload a copy of this project where the issue is occurring so I can attempt to fix the issue?

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [October 2, 2015, 7:31pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/7 "2015-10-02T19:31:35Z")

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hi, in video example i don’t attach character to vehicle, only do posses(and also save character object inside vehicle variable as referents for future use) later I try recreate this bug in standard vehicle and third person templates

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [October 6, 2015, 8:20pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/8 "2015-10-06T20:20:47Z")

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I see, I saw the attach node but didn’t notice that it wasn’t connected through the executable pin. Have you had any success so far recreating the issue in a new project? I’m interested to see your progress.

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [October 6, 2015, 9:03pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/9 "2015-10-06T21:03:38Z")

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hi , i try to check on holidays and write here

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [October 8, 2015, 7:11pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/10 "2015-10-08T19:11:07Z")

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[Ue4 magnet bug recriation - YouTube](https://www.youtube.com/watch?v=m7aK9WFe8fM&feature=youtu.be) here it a bug i recreate(project [https://drive.google.com/file/d/0B7LS30ZkTf\_VQkxZVkhEZmJfcFU/view](https://drive.google.com/file/d/0B7LS30ZkTf_VQkxZVkhEZmJfcFU/view))

1 create vehicle template  
2 add third person template  
3 set game mode to third person  
4 inside ThirdPersonCharacter create code for posses (see picture)  
5 poses vehicle when character staid on vehicle roof

 ![61901-bp+error+code+for+posses.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/5/d/35d620fc3ed7fdb835a268c95086170bb3f3ccbd.jpeg)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [October 8, 2015, 8:24pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/11 "2015-10-08T20:24:42Z")

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Thank you for providing those steps , I’m able to reproduce the issue without a problem and have placed a bug report into our system for it under the number UE-21941. I was also able to find a possible workaround. If you add a Destroy Actor node after the Possess node to remove your character from the scene, the issue doesn’t appear to happen. You should be able to spawn the character again when attempting to exit the vehicle.

I hope this helps in the meantime!

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**Author:** ![zip](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@zip](https://forums.unrealengine.com/u/zip)\
**Post date:** [October 8, 2015, 9:28pm UTC](https://forums.unrealengine.com/t/bug-vehicle-bug-strange-magnet-effect-after-posses/321976/12 "2015-10-08T21:28:04Z")

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hi thx, but i need save it, because i attach it to vehicle and it enter inside vehicle(for now i try to find best way to create similar vehicle driver system like in gta so i cant destroy my driver), but good to here that you can find bug
