[BUG] V33.00 – Environmental Traps Turning Red/Being Deleted

Summary

Hello,

Since the recent 33.00 update, I’ve encountered issues with placing Environmental Traps in UEFN. Specifically, traps like the Spike and Bouncer turn red upon placement, despite using the grid system to ensure correct positioning. This is unexpected, especially since a parkour map I created a few weeks ago had no such problems.

Additionally, when attempting to place traps via Creative 1.0, they don’t appear in the editor and are subsequently deleted by the launcher.

Could you please investigate these issues?

Thank you.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Place any Environmental Trap in UEFN or Creative 1.0

Expected Result

Not getting red trap

Observed Result

getting red trap

Platform(s)

PC

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same issue, sometimes the traps work, sometimes they dont, some are red in game, some arent

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Any update? I’m positive I’m making everything fine. I’m placing floor below trap, even attaching it via UEFN and it’s still red.

I’m also having this issue. I wanted to have a parkour map done by Christmas si to it being Christmas themed but now I can’t publish it due to traps being bugged. I believe this may have something to do with Fortnite OG coming back and that traps are usable.

FORT-832654 has been ‘Closed’ as a duplicate of FORT-829293.

This is a duplicate of FORT-829293. It is being investigated.

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I have the same issue, UEFN and Creative both doesn’t work out for me…