# \[BUG\] - Timeline float track not returning the same value each time?

**URL:** <https://forums.unrealengine.com/t/bug-timeline-float-track-not-returning-the-same-value-each-time/350908>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine\
**Created:** [March 18, 2016, 12:18am UTC](https://forums.unrealengine.com/t/bug-timeline-float-track-not-returning-the-same-value-each-time/350908 "2016-03-18T00:18:20Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![anonymous\_user\_9051f221](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_9051f221](https://forums.unrealengine.com/u/anonymous_user_9051f221)\
**Post date:** [March 18, 2016, 10:45pm UTC](https://forums.unrealengine.com/t/bug-timeline-float-track-not-returning-the-same-value-each-time/350908/6 "2016-03-18T22:45:42Z")

</div>

Ok, I’ll try to explain in a different way.  
The floating point precision problem i mentioned is the reason -4 wont actually be -4, but could be like -3.999995. Apply small differences lots of times and it adds up.

However your main issue is that your applying increasing rotations every FRAME of the game, not every frame in the timeline! This means that if you were to render 60 frames during one second, the update will activate 60 times, the first with 0, the next with 1/60, the third with 2/60 and so on, towards the end of the second it will be giving out 1. And your adding this together, the sum will be higher then one, thereby causing you issues!

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Found this tutorial showing a different way of doing it.

---

_[View the full topic](https://forums.unrealengine.com/t/bug-timeline-float-track-not-returning-the-same-value-each-time/350908)._
