# Bug status update request (UE-24656)

**URL:** <https://forums.unrealengine.com/t/bug-status-update-request-ue-24656/361969>\
**Category:** Rendering\
**Tags:** unreal-engine, Lighting, UE4, question\
**Created:** [June 25, 2016, 12:06pm UTC](https://forums.unrealengine.com/t/bug-status-update-request-ue-24656/361969 "2016-06-25T12:06:54Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_3f4ca383](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3f4ca383](https://forums.unrealengine.com/u/anonymous_user_3f4ca383)\
**Post date:** [June 25, 2016, 12:06pm UTC](https://forums.unrealengine.com/t/bug-status-update-request-ue-24656/361969/1 "2016-06-25T12:06:54Z")

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Hello, since I ran into problem with bug that was reported previously and I don’t want to refresh old thread, I’d like to ask for current status update for bug with id UE-24656. It’s issue with 2-sided shadow casting not working properly.  
Thanks in advance.

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**Author:** ![HuntaKiller](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@HuntaKiller](https://forums.unrealengine.com/u/HuntaKiller)\
**Post date:** [September 19, 2016, 2:41am UTC](https://forums.unrealengine.com/t/bug-status-update-request-ue-24656/361969/2 "2016-09-19T02:41:33Z")

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[Bugs can be tracked here](https://issues.unrealengine.com/issue/UE-24656)

Go to this page and click Vote to raise its priority  
Thanks.
