Hello everyone, I encountered a strange problem on UE5.3.2, the same logic in UE5.1.1 does not go wrong, when I reset the speed of a static mesh with a simulated object turned on and add an upward impulse, after this logic runs a few times, the static mesh will get stuck, stay in the same position, no longer simulate physics, according to my many experiments can stably reproduce the bug, I don’t know if UE5.3.2 and UE5.1.1 have corresponding logic changes, above
大家好,我遇到了UE5.3.2上的一个奇怪问题,在UE5.1.1中相同的逻辑则不会出错,当我给一个开启模拟物体的静态网格体重置速度后添加向上的冲量,这个逻辑运行几次后就会出现静态网格体卡住不动,停留在同一位置,不再模拟物理,根据我的多次实验均可以稳定复现该bug,我不知道UE5.3.2和UE5.1.1是否有相应的逻辑变更,以上